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2D to 3D interpretation

This is a work I made last year, the character is from the illusration unfortunatly i could not find the author.
I used Arnold maya and substance designer. Made the sculpt in mudbox, I'm by no mean a pro at sculpting.

I'm open to feedback, hope you enjoy!

Final render and some little comp

wireframe

wireframe

Reference

Reference

Little process board of how i approched the differents features

Little process board of how i approched the differents features